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May. 3rd, 2008

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Alan Campbell's book launch - home is better than the kebab shop

You know when you've got your living arrangements right when your own kitchen is more attractive than the kebab shop, even when you're a tad legless thanks to attending the rather boozy launch of a friend's second book.


As I strolled back to our rather central flat, the pangs of hunger finally pierced the alcoholic fuzz. Not the kebab shop for me - the fridge contained flour tortillas, bacon, soured cream and cheese. Allspice was to hand on the spice rack; those of you who like Tex Mex can see the synergies.

Mar. 15th, 2008

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Another 20K words revised...

...or at least marked up. What I have does seem like the final draft of a non-embarrasing novel. The proof, however, will be in the flogging.

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Mar. 11th, 2008

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Writer and eco-criminal

I can't help it. I laugh at people who write longhand, or make a fetish of using an actual typewriter. But when it comes to editing, I have to print the damn thing.


Watch this space.





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Feb. 4th, 2008

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Novel Structure Revisited

So, I've completed(ish) my first novel. My aim was always not just to complete the novel, but also to learn how to write the next one -- an awful lot of second novels never get written, take too long, or turn out to be a letdown.
 
Of course, it's never that simple. My method evolved as I wrote, and in arriving, I've discarded much of what I thought I knew.
 
What follows, then, is my current working understanding of novel structure. This is not the same as a plotting method, though structure implies the possibility of one or more methods.
 
A good practical theory of plot - because that's what we're really talking about here - should be able to describe any novel that works. It shouldn't imply any particular notion of craft, but should lay bare those elements.
 
However, my theory has to rest on some assumptions.
 

Dec. 11th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

The perfect beta reader...

So, I submitted my penultimate chapter to my fantastic crit group. They pointed out the bloopers and the soggy bits. And picked up on the typos - fixing those was a good task for an evening when I was otherwise out of steam. I also get feedback from [info]single_point, who has to be my perfect beta reader: not a writer, but a keen reader of MilSF and other military genres, a well informed military history fan, and - almost as important - a fellow martial artist who understands the value of feedback. 

Here's what his notes look like:

Nov. 9th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's Tower of the Elephant (part 3)

So, if you dropped Sharpe into Howard’s Tower of the Elephant scenario, (Wikipedia article here ) he’d do pretty well, but it would be a weak story because the original derives it’s running conflict from Barbarian Rogue vs Urban Rogue, and Sharpe is an Urban Rogue (Phut!).

What if Howard had invented Sharpe? Perhaps he happens on copy of “London’s Underworld” , becomes fascinated with the idea of a modern barbarized underclass, and decides to redo his latest half-finished Conan story…

Rolling around in Howard’s head are Sharpe, the Tower of the Elephant (transplanted from Hyborian era Zamoria to 1800s Spain), the sorcerer and the enslaved alien.  He has the rough draft of the Conan version; how will he swap in Sharpe without a major rewrite?

Sharpe will be on a solo mission. The Texan pulpster was never really interested in man management, bureaucracy  - or even friendship. His stories wouldn’t really work if the protagonists had a unit of soldiers in tow. So, the Rifleman must face this adventure alone.

To keep the thematic structure, the antagonists all become aristocratic rogues.  The easy way to do this would be to put the tower in the countryside. However, that would mean binning the cool tavern.

I earlier argued that the Elephant Alien served as a yardstick for Conan. Like Conan, he’s a free-spirited wanderer, but  a flawed one, since he let himself get tied down and then enslaved. Obviously, Sharpe needs a different yardstick.

So…


Nov. 6th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's Tower of the Elephant (part 2)

So, how would a Sharpe’s Tower of the Elephant have turned out?
 
Intriguingly, if you dropped the Richard Sharpe into Howard’s scenario, he’d do pretty well. Where Conan is a (duh!) barbarian, Sharpe is a survivor of the gutter. Both are fearsome fighters. If the Cimmerian is probably the stronger, the rifleman has a rifle (duh!).
 
Sharpe would’ve shot the 1st thief from long range. Got over the wall no problem. Hacked down the lion with his heavy saber…. And so on.
 
As a role-playing game this would be fun. However, as a story… strangely unsatisfying, because the substitution buggers the structure, and so beggars the theme.
 
If you read my earlier post, I hope I convinced you that Howard’s “Tower of the Elephant” works structurally because the all the pop-up-fall-over characters represent aspects of civilized humanity. Conan, representing barbarism, is either in conflict or competition with them. So even though the story is built of episodes, it has one big running conflict to drive it – Barbarism vs Civilisation.
 
Sharpe is an urban thief turned soldier. He might be an even match for Conan, but he’s actually a product of civilization; if he steps up to the adventure, the main running conflict simply collapses. What’s left is a shallow caper story. Cool, but not really memorable.
 
This sort of substitution happens in movies all the time, and does bad things to them. “But we need the main character to be a 12-year-old boy…Gee? Why can I hear falling masonry?”
 
It happens in fiction as well, unsubtly in tie-in and posthumous continuations, and subtly where novelists seek to emulate what they don’t understand (much like the wannabes in Castiligone’s story who ape a great general’s squint, not realizing that it is in fact a congenital defect). 
 
Good, emotionally resonant adventure stories are not mere chronicles. Theme, protagonist and scenario form a self supporting triangle. If just one of these does not fit the whole, then you’re left with a meaningless squiggle.

Oct. 26th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's Tower of the Elephant (part 1)

Robert E Howard's original Conan stories are tight, fast-moving-but-rich tales of grim swashbuckling in the sorcery-ridden lost eons of the Hyborian Age. Even returning to them with the critical eye of a near 40-year-old, rather than the naive enthusiasm of a late teenager, I can say that, though their language is subtly dated, they do indeed rock.
 
However, they are somewhat puzzling.
 
One would expect Pulp-era short stories, especially ones where the protagonist is THE mighty-thewed barbarian, to be straight-up explicit conflicts with body count– big guy with axe versus magician/warlord/other barbs.
 
Instead Conan sometimes doesn’t appear for a good 25% of the text, he often acts merely on behalf of other characters, or in reaction to them, and other characters often solve a good whack of the challenges for him.
 
Put that way, it sounds like a recipe for bad writing – the sort of one-handed roleplaying transcript which never makes it further than a bulletin board (where the sensible people gently eviscerate it, and the loser-angst-wavers weigh in passionately on the side of formula-free creativity yadadayada).
 
But, Howard makes them work! This can’t be just because of fine writing or exquisite characterisation. I don’t believe it. That’s the sort of crap people spout when they’re trying to justify lazy writing. It has to be structural.
 
So, let’s look at one of the utter classic Conan tales: The Tower of the Elephant.
 
But, how would Sharpe’s Tower of the Elephant have turned out?
 
Tune in next week. (Or the week after, since anytime now, Kurtzhau will be acquiring a sibling.)
 

Oct. 14th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's Ring War

So, Sharpe – and much MilSF – is not about the technology, but the technology pervades the story and shapes its universe. What are the lessons about handling magic (or what [info]calcinationscalls "nanowibbletech"?).
 
Assuming we are treating magic as a technology, and not some mystic writer-as-god trip, here's how I think we could emulate the Sharpe novels...
 

Oct. 13th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's Tech

So, what's the role of technology in Sharpe novels? Perhaps that'll give us some clues as to how to handle magic.

Strangely, despite the loving depiction of all the weapons and fortifications, the Sharpe novels really aren't remotely about the technology...

Sep. 6th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's Assembly - over to you guys!

How do the threads and the people go together to make a Sharpe novel? Not in the parallel manner implied by one of the comments on my original post. Rather than analyse one of Cornwall's novels in detail - and since there are several of you looking in - it would be interesting to build a MilSF novel collaboratively (wit the caveat that anything you post is up for grabs).

So, we need:

  • Campaign summary  (stock genre stuff, nothing too original please.)
  • Hero.
  • Goals and Antagonists for 4 x threads: 
    • Military 
    • Organisational 
    • Psychological
    • Leadership

Once we have these, we can lace them together and come up with some supporting characters. (And if nobody can be bothered, I'll throw in random ideas myself).

Over to you folks...

UPDATE:

Two so far.. very useful. I'll do the easy one first...

[info]fechtbuchhas posed something bit more challenging, mainly because it would involve a lot of unit stuff. Here's how I'd approach it:</font>

 
Would somebody else like to take a stab at this one?





 
Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's People

So, Bernard Cornwall's Sharpe books. They're good. They're built on 3-4 threads. What else? Well, they entail the protagonist, Sharpe, interacting with groups made up of large numbers of soldiers. Cornwall – like many military fiction writers –  uses several techniques to handle this. Unlike many of them, he gets them right.
 


If a novel is a chaotic system, i.e. built of deterministic elements which work together in a manner which is irreducibly complex, then Cornwall's approach to characters at least enables him to control what gets the focus, and what does not. As readers, we know the chaos is there because the existence of the characters implies it, however, we're not forced to try to take it all in. In a sense, Cornwall's technique for handling characters is Object Orientated…
 

Sep. 5th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Sharpe's Plot Structure

Bernard Cornwall's Sharpe books, in case you hadn't noticed, form a rather rip-roaring Military Historical series bursting with manly roguery, desperate storming of breaches, and hot bayonet-on-bayonet action, all while wading through big chunks of Napoleonic era military history and spiced with the threat of the lash and the firing squad. There's also some implied but vigorous shagging, just in case all those well-filled breeches shade over into something homoerotic.
 
There's no point in reinventing the wheel (unless you end up with armoured tracks). So, though I myself aspire to writing refined, nuanced tales of unicorn herding and holistic magic-wielding, sorry "path-working" vegetarian Earth Priestesses and their tormented coterie of Gay Warriors Who Cry, when a friend unburdened himself of the (almost) complete Sharpe books ("Take them pleeeeeeaaaaase! I can't stand them anymore – I've read them all, ten times!!!"), I was happy to let them fall my way. I'm a great fan of seeing how other writers handle the technical challenges posed by certain sorts of story.
 
In creating his military cornucopia, Cornwall overcomes several technical challenges. By "technical", I mean challenges that demanded use of technique to create certain effects in the reader's mind, rather than more strictly artistic muse-wrestling to do with theme and character. Somehow, he had to tell an adventure story within the shifting context of an army at war, where the structures and characters of the army and the action of the war itself would be intimately bound up with the plot, and where some of the characters interact directly with large bodies of men.
I wonder if we could write something like that?

Aug. 30th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Robin Hobb sets things up...

I've been reading Robin "I can't believe she's not that wet Megan Lindholm" Hobb's Shaman's Crossing. It is, of course, rather good. 

What's interesting is that she spends the first third of the book just setting up the world and the character's place it in. There only two episodes which contain live conflict and odd resolution, and only one of them kicks off the rest of the story. Mostly, she's doing the dreaded storyteller cut - providing information that will be significant later. The hellish thing is, it works.

Mostly, when fantasy authors do this, it sucks goats so badly that there's a queue of horny billygoats right down the hall and into the street. You know the kind of wince-making-heir-to-Tolkien-my-ass kind of thing I mean. Reading it is like having a monologue playing in your head. "Look, elves in the woods. And here's a mysterious stranger. And there are rumblings on the border." I give old, established authors (who might get around to some sort of story) about two chapters of this rubbish before I quit.RH

Robin Hobb, on the other hand, gets away with it. She does this by dishing out the setup in contradictory layers, which is to say it's presented to the reader in a string of reversals not unlike an actual plot.

For example: Civilised guys are nice, but they oppress the barbarians, but they ostensibly do it for plausible altruistic reasons, but the romantic barbarian way of life is gone, but the barbarians are all misogynist headhunting bastards anyway, but you can only understand them in context, but...

On it's own this isn't enought. Just like a proper story, the flipflop chain of exposition needs to be interesting, and have emotionl impact.

In rare cases - especially in comedy - interesting is enough. Douglas Adam's Hitchhiker's Galaxy is full of whacky infodumps which, not only have no emotional impact, they don't even have much to do with what passes for his plot. Unfortunately, interesting isn't usually enough. Unlike in historical fiction and modern thrillers, the reader knows that you're just making stuff up. They don't a priori  really care about your unicorn breeding customs.

Mostly, we find stories compelling because they engage our emotions. They usually achieve this by either appealing to universal themes, or by getting us to identify with a character who will experience the emotions for us. Hobb's extended setup does both. On the one hand, she raises issues of imperialism, racism, and challenges our cultural relativism. On the other, she makes all this matter to the protagonist. So, despite wading through pages and pages of descriptive setup, we're hooked... for a while at least.






 

Jun. 29th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Why SF&F writers should watch more TV...

We are, it seems, in the midst of a TV SF&F boom. Empowered by the new easy CGI, TV channels are churning out serious SciFi shows and shoving them into high-profile slots.

I think it's the times we live in. Obviously, there's much to escape from - something the Guardian article makes much of.

However, I think it's more than that. 

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May. 29th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Why authenticity matters in Fantasy (and what kind)

Storm This 56. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.
(From The Top 100 Things I'd Do If I Ever Became An Evil Overlord)

We all laugh at the crap evil overlords of TV and cinema Fantasy. We tolerate them because – like 1970s gays embracing their own particular reading of Batman – we’re pathetically grateful for whatever bones mainstream culture deigns to toss our way.
 
This, however, is not true of printed Fantasy. The budding - mostly wannabe – author might argue, “But it’s Fantasy – I can make anything happen if it’s cool.”
 
We respond, “But your novel is shit.”
 
If we’re sober, and asked politely, we might expand on this statement:
 
 
Update: EE Knight reviews Eragon here.

Apr. 16th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Four good reasons for using an ersatz Western Medieval world as a Fantasy setting...

1. You are more interested in story than setting
Like a Wild West setting, the Middle Ages requires little or no explanation, so you can get on and tell your tale of politics and violence. Example: George RR Martin Song of Ice and Fire.

2. You need a familiar reference point in the face of something weirder
We - in the West at least - find it easy to identify with our Medieval ancestors. Thus, if you are featuring one very different culture, it makes sense to use an Ersatz Medieval culture to provide contrast and viewpoint characters. Example: Raymond E Feist's Magician series.

3. You want to explore Western cultural or historical themes
Many of our cultural assumptions came into being or were overt during the the Middle Ages. This makes the milieu a good playground for thought experiments. Example: Much of the work of Guy Gavriel Kay.

4. You are steeped in the Medieval world and want to have fun with it
"Write about what you know." Think of this as Medievalist fanfic. Example: Mary Gentle, Ash.
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Apr. 11th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Story as Game: What to describe, and what to leave out

(All IMHO)
It's a challenge knowing what things to describe and what to leave out of your story.  I find it helps to treat a story as a game in which the struggling players (protagonist, antagonist, others...) take turns to make moves.

 

Apr. 4th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

A satisfying kill...

Sir Ranulph, trusty greatsword, 'Steelcutter' in hand,  is hacking his way towards Jasmine. He's not in a very good mood:

Sir Ranulph burst through the melee. His eyes found her, even as Steelcutter whirled, sliced through the cabin roof, drew sparks from a strut, then whipped down to cut a man diagonally from shoulder to waist. Internal organs spilled to the deck. The two halves of what had once been a human being toppled in opposite directions, connected only by a mist of blood. The big knight advanced between the quivering joints of meat.

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Mar. 7th, 2007

Zornhau's armet, Sword of Zornhau, Zornhau Smite, Knight, Fist of Zornhau

Caution: Incompatible Reversals

(Or why I couldn't just polish up what I had and send it out)

The problem with a first novel, whether or not its outlined, is that you don't know what works and does not. The story grows in the telling, leaving a trail of out-of-date earlier sections.

So, suppose in the original version:

  1. Boy hates tea but Girl likes tea.
  2. Boy goes to India (as part of somebody else's plot thead) and accidentally discovers he loves tea.
  3. Meanwhile, Girl drinks too much tea and decides she hates it.
  4. Boy returns with a tea addiciton, and is determined to set up a teashop based on Girl's expertise.
  5. Girl refuses, but boy introduces her to a rare Indian tea. HEA

Hmmm. Boy's adventures in India (#2) seems somewhat passive! What if he went there on a quest for tea? Better.

Taptaptaptap! End of draft!

Ah. Bugger.

The conflict in #1 no longer makes sense. But if I swap the roles, then #3 makes no sense. Without #3, #5 is down the toilet.

So what the novel needs is more scenes.

Hence why I haven't tossed [HIGH CONCEPT HERE] out of the door.



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