Zornhau ([info]zornhau) wrote,

Merlin's Snake Oil – or why arcanists are not artillery

It's often said that if a story can be told without its Fantastic elements, then it should go find its real genre. 

I disagree.

Reduced to the essential myth, "Boy meets girl, wizard steals girl, boy kills wizard but girl rejects him because she loved wizard" level, most stories can be airlifted between genres.
 
Think of the Best of Breed fantasy works from times gone by. The Hobbit could be a crime caper, with Bilbo as the humble geek recruited to "stick it to the man". Lord of the Rings, the tale of a pacifist-turned-assassin lugging a rifle to a dictator's heartland in order to get off that one critical shot. Conan would be happy slinging a gun in the Old West, his fists and bullets laying low the minions of cattle barons, railway magnates, and evil industrialists alike.
 
Then come forward in genre history: The coteries of clairvoyants of Robin Hobb's Fitz series echo Bletchley Park, or modern hackers working for the CIA. Fitz himself would exist well in Smiley's world.
 
Magic, then, at the mythic level does not generally make unique stories. (If it did, would we want to read them? I'm not sure. Stories are not intellectual puzzles, or roleplaying game transcripts. They have to resonate with something in the reader.)
 
So in Fantasy literature, what purpose does Magic serve?
 
Most of all, I think, "sense of wonder". Much like tanks and guns in military stories, and gentle hunks in Romance, magic is one of the payloads of the Fantasy genre: read this novel and for a few hours live in the company of wonderworkers and thaumaturges.
 
It has to be more than that. Imagine we wanted to turn a Napoleonic novel into a Fantasy one. Easy! We'll lose the 1800s cannon and swap in mages... And for Brown Bess, we'll have a cool firestick with... BZZZZT!
 
... the story would still feel like a Historical, just with cardboard cut-out Gandolfs gaffer-taped onto the field pieces. It would seem strangely lame compared to the efforts of Tolkein, Hobb and Howard.
 
Imagine Lord of the Rings redone as a thriller set in post colonial Africa, with the Oil Company as the Sauron and Frodo as peace-loving pygmies. With a bit of ingenuity it might make a rather gripping yarn. However, it would be complicated and beg questions. For example, in real life, if you kill the Dark Lord, you may just leave the way open for his more competent generals – fancy beating the 3rd Reich with Rommel at the helm?
 
Take any of the zillion stories about magic and magicians and dump them into a Techno Thriller. Yes, knowledge is power, but it's often undercut by stupid or lazy subordinates and contractors, else all space shots would be safe, and all super-tanks would work all the time, even during the Russian Winter.
 
In these stories, magic strips away the ifs and buts and takes you closer to the archetypal situation behind the story. Whereas Occam's Razor cuts away the unlikely, what I'll call "Merlin's Snake Oil", smoothes away with Von Clauswitz's friction.
 
Von Clauswitz's "friction" is the accumulation of little things going wrong so that nothing in war turns out as expected, and no situation is as stark or simple as it might appear just looking at the maps and the numbers.
 
I think this applies to other arenas as well.
 
With Merlin's Snake Oil, you can smooth away those bits of friction that mire your story in circumstantial detail. A magical single act really can destroy or save the world, impel your hero on a quest, or provide the ultimate peril.
 
This magic ungent is not just a useful tool, it's practically mandatory for Fantasy because it's what shapes the "What if...?"
 
What if knowledge really was power? What if you could save the world, but only by killing half of it...?
 
Looking at a completed Fantasy novel, which came first? It's seems conventional to expect that the author started off with a "What if...?" and hurtled skywards on a geyser of Merlin's Snake Oil.
 
But can you start with a powerful story idea and let the oil trickle down through the structure to form a "What if?" in the roots?


Tags: fantasy, magic, merlin's snake oil, writing

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  • 7 comments

[info]the_hat

September 3 2008, 17:17:02 UTC 3 years ago

George RR Martin's saga is a masterwork of having a Fantasy world in which magic only starts to play a part in about book four, although it is prefigured beforehand.

I do agrree with you. It's like the crit group saying 'if you're not hitting someone over the head with SF-ness all the time, you may as well write a contemporary spuy thriller'. Well, no. It doesn't have to be set on a fifty mile long space station to work, but it's really fucking cool in and of itself. It's a question of enjoying the journey, not just getting to the destination.

Oh, and I believe you missed an 'e' there a couple of times.

[info]zornhau

September 3 2008, 18:41:32 UTC 3 years ago

Not quite...

Merlin's Snake Oil shapes or generates a Fantasy "What if...?" I would assume the same holds of SF. Perhaps you'll like the next post on this...

[info]night__watch

September 3 2008, 17:28:07 UTC 3 years ago

(drifting in from [info]henchminion's journal)

You've expressed a complex idea about what constitutes "fantasy" in a very succinct and intelligent manner -- quite possibly the clearest such I have encountered in my years wandering this electronic wilderness. My thanks.

[info]zornhau

September 3 2008, 18:39:07 UTC 3 years ago

Thanks very much for your kind words!

But wait, there's more...
(http://zornhau.livejournal.com/tag/fantasy)

Anonymous

October 9 2008, 20:21:25 UTC 3 years ago

So True

I agree with Zornhau on this. I feel the concept of removing fantastical elements from a story to fit the story in a ‘proper literary genre’ is impractical. Quire frankly, it’s stupid.

There is literary merit to stories with fantastical elements. There are sci-fi/fantasy books that shed insight into our existence just as well as any other genre. In some ways, I think it can do an even better job.

Besides, a good fantasy or sci-fi books fantastical elements will be so deeply engrained into the setting and characters you cannot simply remove them. The defining characteristics that made the story what it was would be lost. Yet, there is no reason whatsoever to remove them, because there is metaphorical value we can gleam from these stories in spite of the fantastical elements. And like Zornhau said, there is metaphorical value to the use of Magic in creating what-if scenarios that we will never face. The bottom line is that the metaphorical value is there, with or without magic, and in many cases enhanced because of it.

Jeremy

[info]drizztxguen

November 10 2009, 14:39:51 UTC 2 years ago

I'm bad at interpretation...

So let me see if I got this right; Magic-users, outside of, and perhaps even still inside of pure fantasy works, should be more than just an Evocationist? That they, or their magic, should have a subtle/impalpable/understated effect in the series? (I'm trying to think of a word but my brain is failing me, thus the back-slashes....)

Also, do you believe your theory above still applies to works of fiction that are succinct? (Literal and to the point)

[info]zornhau

November 10 2009, 15:45:33 UTC 2 years ago

Re: I'm bad at interpretation...

I* think that the main thread of magic in a story best serves to amplify the stakes. It's magic that raises evil emperors to the status of world-threatening Dakr Lords.


*unpublished writer but keen reader
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