There's no better way to experience the distinction between story and text than to go back to the roots of our genre.
As a result of a spectacular parenting own-goal, "The Hobbit" – a battered old copy that Mrs Hau's father once purchased for 8s 6d – is Kurtzhau's current bedtime story.
( (Off-topic Kurtzhau story...) )Reading the Hobbit is a bit like listening to Bill Hailey and the Comets. The beat is there, but the delivery - though charming and skilled - is not quite right.
It's packed with Herodotian ring composition, editorialising, explicit allusions to the character's future, and lots of "telling" rather than "showing", all of which distance us from the story. Worse, Gandolf is the only person who really does anything until well into the book. It's page 62 before Thorin even strikes a goblin, and he does that off screen, and in narrative summary—imagine how Robert E Howard would have handled that...
Even so, the story and the world it articulates, rocks. JRR built a deep history with deeper caverns, and painted the lot with conflict so that we can see it in the light of the Strife Ray (like in CSI where they have a lamp that shows up bloodstains).
And so I'm hooked, and Kurtzhau's hooked, and we'll both return to this book time and again, just as I'll listen to Rock Around the Clock when I'm in the mood.
In one matter, however, Tolkien excels over his later imit—successors. He knows how to use the Strife Ray to do "landscape porn"
Landscape Porn has to be a key marker for High Fantasy. You know the kind of thing – towering mountains, mystic rivers, ruined cities.
Mostly, I skim this kind of stuff. Odd then that Old Father Tolkien managed to deliver a chunk of real estate direct into my mind's eye before I could mutter, "If only Conan were age appropriate!"
I'm talking about the approach to the Rivendell and the Misty Mountains – the first three pages of Chapter 3.
Here's the outline:
The party survived the Trolls and the weather's better, but the landscape promises danger. The horses graze well, but provisions are low. They ford a river – a sign of progress – but mountains loom ahead. They look close, but sinister. Bilbo asks if it's the Lonely Mountain, but that's actually a long way away with many dangers before then.
They now risk starvation, but Gandolf pitches the Last Homely House in Rivendell (even now, the name sends a Moomin shiver down my spine – JRR was a genius). However, "...they had not got there yet." Almost featureless landscape makes it hard to find Rivendell. They make progress, but find nothing. Worse, the landscape becomes dangerous. The path is marked by white stones, but many of them obscured by moss. Gandolf is the guide, but even he has trouble.
The party reaches the brink of starvation. They forge on through the night, but the going gets dangerous. The ground falls away into a steep valley... is this a disaster? No they've found Rivendell and it's hellishly merry Elvz!
Just look at all those "buts" and "howevers"! And the focus never wanders; a death match between the Party and the Landscape. Even where the landscape doesn't represent a direct threat – "That's no Lonely Mountain, Bilbo...." – it still gives the feeling of cards being put into play.
I imagine this a bit like a game of cards...
Bilbo: I play "Pass Significant Landmark."
Landscape: Fuck you. I play, "Epic Quest Ahead."
Bilbo: Oh dear god. Hang on... "Resting Place."
Landscape: Ha! "Lost in Landscape."
Bilbo: Can he do that..? Right. "Ancient Highway."
Landscape: Gotcha. "Entropy."
Bilbo: "Wizard Guide."
Landscape: "Entropy" is permanent.
Bilbo: Bugger. "Grim Determination."
Landscape: "Pitfall."
Bilbo: "Happy Reversal!" My game I think.
Landscape: Pah! I'll get you next time.
There is - of course - stuff missing. The sequence doesn’t do much other than get the play... characters from A to B, and foreshadow Dangers to Come. Nobody decides anything, nobody changes. It's Fantasy as Symphony.
But, even as I write, the landscape sticks in my head. So a point to JRR. Now, where did I put my pack of Writer cards....